Designing the poll app

magnacartaappThis is the results page of the poll app that I designed. When designing this app I took into consideration the lectern and intro panels for the exhibition, and using the similar colour schemes. I thought this would work well as it would link the app and the exhibition together through design. The results page would display your results and the rest of the worlds results so you can compare. I used circular result displays as I thought this would look more appealing than just a bar.

Group presentation/pitch

Today was the pitch to Liam, the presentation can be found here. We gathered a lot of feedback from our ideas. The first idea was preferred as it was more interesting than a poll. However we were asked a lot of questions about it as people were confused about what the idea was. A lot of people seemed to understand what it was when we re-phrased it to sticker book or storybook. We were told that the age range was too low as its hard to imagine a 10 year old telling the app its thoughts on the exhibition.  From this we will need to consider the age range more carefully. The poll was also criticised as its too simple.

From the pitch we have decided to change the first timeline idea to a sticker book idea as it sounds better and makes more sense. Now we will be dropping the poll idea and thinking of something more fun and interactive than a poll.

Group first ideas

Today we had our first group meeting, in the meeting we discussed first ideas. From the meeting we decided that shauns idea of a timeline would be good and laurence’s idea of a poll.

The timeline would be a series of ‘moments’ from the exhibition that would be displayed as a timeline. This can then be viewed again and again as a reminder of the experience. The poll would be a series of questions about the exhibition and the users experience so the results can be collated and compared with other people who have visited the exhibition, the user can then share their results on social media.

Now we are going to work individually to create designs ready for the presentations. I have been designated to design the poll app with Hayley.

First Ideas

This is my mood board of my first idea. It is a photo app that the user can use to ‘become’ a character from the magna carter. It is similar to an app called ‘face in hole’ which uses the users face to add someone else’s body.

I think that this idea would be quite fun for children and young teenagers. As well as silly fun, the app would display information about the character that they have chosen, so it is educational as well.



The Panopticon is a type of prison designed by English philosopher and social theorist Jeremy Bentham in the late 18th century. It features a watchmen in the middle and the inmates in cells around the outside. The watchman would be able to watch over all of the inmates without the inmates being able to tell whether or not they were being watched. It’s impossible for the watchman to watch all the inmates at once but the inmates wouldn’t know when they’re being watched, which means that they act as though they are. This would change their behaviour at all times. Below is a diagram of the panopticon design:

This theory is relevant to my project because its about how being watched how it changes you, the prisoners in prison would want to act in the right way because they feel they are being watched and this would avoid punishment. With my project my audience will hopefully feel they have been ‘seen’ and so they may change from doing something ‘wrong’.



London Science Museum

Yesterday was a trip to the science museum, my goal for the trip was to view how people interacted with interactive installations and how the installations attract people to it. While viewing people at the installations i noticed a big difference between how people interacted with installations, depending on their age. While viewing the area, a group of school children, age range between 8 to 12, entered the space. they were immediately drawn to the metal pole that had a ‘do not touch’ sign displayed around it. The kids seemed to ignore the sign and touch the pole anyway. Adults were much more cautious to touch the pole and just watched or ignored it. This showed to me that a do not touch sign means nothing to kids and that they want to do what they can’t do. Once the children were bored of this, a few of them went to a game installation which had a big button and a joy stick. Kids seemed to ignore the information on the screen and wanted to skip this part and play the game straight away, they bashed on the button and got annoyed when it didn’t do anything and yanked on the joy stick. Young adults and teenagers seemed to take more time to read the instructions to understand the game.

When I left the museum, and walked past a bus shelter, i noticed it had an interactive advertisement which was for contact lenses. The advert had a person behind the screen that would notice you and try to coax you over with hand signals. The aim was to have a staring contest with the person behind the screen. To start it, you need to touch the screen and then not look away from the person otherwise you lose. When you lose the advert prints out a voucher for free contact lenses. If you win you got the choice to have the voucher or not.

Dystopia & utopia

Dystopia is a place that is unpleasant or bad and usually environmentally degraded. An example of dystopia would be “The Hunger Games” because it’s a situation opposite of a utopia. The films shows hunger and poverty which is something of dystopia.

Utopia is a place that is highly desirable or is a perfect world. In utopias, there is no war, disease, poverty, oppression, discrimination, inequality etc. An example of utopia would be “Meet The Robinsons” and “Back to the Future 2”